Here are some of the characteristics that I pay attention to when choosing which quest to do next, and also what I’m guided by when I recommend a quest for other people.
1. Qualitative scenery — I want to feel that I am in a movie movie when I come to the quest. This means that you need to spend a lot of time, effort and money to turn the quest into something that not only looks like an office in a business center, but also invests in interior decorations to turn a room into a scene in a film or another story.
2. The atmosphere — it is directly proportional to the cost of production — I want to feel that I’m moving into an alternative world when I do my quest. An added bonus will be if you manage to make sure that your players believe in the quest legend, as well as if you impart to them a sense of urgency that they urgently need to run
3. Quality of tasks and puzzles — puzzles should be unique and thoughtful, and not such that I could just print it out at home and do it myself. Examples of simple tasks like several paper puzzles, or several tasks that include crossword puzzles, or find the Nth letter of a word. Tasks that involve teamwork, tactile feedback, electronics, sounds or room mechanics are, on the contrary, highly valued.
4. Reliability — The entertainment industry of the quests thrives on the fact that many people can complete your quest in one day, and I like it. But this can not be shown to your players. I played quests where there were worn out basic elements of the quest in the soup from wear, or even broken — this leaves very bad impressions of the quests. At the very best quests all the elements of the room should look new, even when hundreds of people touched it or fussed with it.