An industrial town: here, while the factories run, people are quietly going missing. One after another. Leaving no trace. The rumor is that a maniac is on the loose, but the police are powerless to stop him. One day you wake up and feel cold and you are certainly not in your room — it looks more like a meat locker or a basement. Wait, is it a dream? The room is full of peculiar garbage and newspaper clippings. Your suspicions turn out to be well-founded — you have been kidnapped! Get out of here as fast as possible, before the maniac returns!
The door has closed behind your back and your adventure has begun. You are in an insane maniac's lair and your life is now in his hands. He has a clear intention to annihilate you using the most barbaric methods. That is why you'd better try avoiding this fate by making your way out of the bloody traps, each one turning out to be more sophisticated than the previous one. Believe us, it is going to be tough.
It is raining again ... that damned rain pours every day. For the second week the maniac keeps the entire city at bay, and hell, no one any idea what to do with it. This psycho kills the girls one by one. Every damn day. He is definitely somewhere nearby, but the main question: "Who is it? Who will be the next victim?". The trace is still warm. We need to hurry up, otherwise the hunters will become the trophy.
You are a digging team. While digging under the streets of a city you accidently find an underground path. As adventure seekers you cannot resist the temptation and follow this new path. The tunnel turns out to not at all be what you expected. The people you meet are from the past. They believe that you are demons and lock you in a dungeon. Your task is to find a way out before they torture you to death.
This is an average loft in your city that was a perfect place for building a quest. Some people say that visitors disappear here, but this is just gossip spread by our competitors. Well, not for long! Soon Khorne will give us power, and we will punish them for their lies. More blood for the Blood God, more sculls fot the Scull Throne! When the Demons of the Warp, come through the Eye of Terror, this whole foul will crack as a crust of puss on the countless wounds og Nurgle, the Great Lord of Decay.
Congratulations! The maniac that you have just met loves fresh victims, that`s why he`s keeping them in the refrigerator. Oh yes, you are the victims, and the refrigerator can become your freezing grave if you won`t have time to get out before the maniac comes back. Or before you become frozen here. You have 60 freezing minutes to stay alive!
You searched dozens of museums around the world have studied hundreds of paintings, murals and manuscripts of the great Leonardo da Vinci. Finally, the day has come. You have deciphered the code of da Vinci and know where the Holy Grail is hidden. All the evidence pointed to a small house museum of Leonardo in the Vatican. For your shadow followed by agents of the mysterious organization «Opus Dei». Do you have time to unravel the mysteries of the great inventor, and to find the Grail before they get to you?
Neither low cost of the rent, nor the strange appearance of the host did not alert the three poor students, for whom this mysterious apartment on the top floor of this old house has become the final resting place. These girls disappeared without a trace, along with the suspicious owner. You, the group of skilled psychics, came to investigate this incident. It immediately becomes clear that the ghosts of three girls, accompanied by the ancient immaterial substance, inhabit the apartment. The monster eats their energy! You have an hour to find here the artifact that can pacify the angry spirit.
Together with a group of researchers you enter the mysterious Wolfstein bunker. You are the first people to see it in over seventy years. In 1943 Anenerbe, the occult division of SS performed here a ritual to secure world domination of the Third Reich. But the experiment got out of control, and the time in the bunker was frozen. Your task is to find and assemble an ancient artifact that can stop the ritual. Otherwise you will be thrown back to 1943, and God only knows what will emerge from the bunker in our timeline…
Your FBI colleagues have disappeared while on an operational mission at psychiatrist Hannibal Lecter's house. The rumor has it that there is something more about the doctor and your friends might have become a zesty appetizer for the cannibal maniac. You are a group of special agents daring enough to be delegated to rescue the team. But you cannot even imagine what awaits you inside this sinister house… You will need ultimate courage and will to survive, keep sane and find a way to escape.
You are gold miners. While searching for ancient artifacts and treasures, you have come across a Scythian king's tomb. Over many centuries, treasure hunters have tried to plunder the tomb, but, for some secret reason, no one has managed to get out alive. You have 60 minutes to solve the nomads' mysteries, to find the gold without succumbing to the fate of the treasure hunters before you.
Saint Luke's asylum is infamous for its cruel treatment of patients and experimental practices. You are — experienced psychiatrists sent here on a business trip. But as soon as you cross the threshold of the asylum, the world turns upside down, and the border between sanity and madness disappears. Can you escape the asylum and stay in the right mind?